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I always thought it would eventually be free, but I had never imagined it'd be so quick! This is great news for the adoption rate.

However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# (I'm fluent in both, both come with pro/cons)

Also, with this news I'm a bit concerned about it being free, the growth that may lead in a lot of trolling on forums and misinformation. By that I mean, if you have a financial commitment to something, you're a lot less likely going to bash it publicly since you've put your money down towards it. I hope that they can keep the quality of the community to high standards like they have, with clear questions and answers.



> However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C#

I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does not? or is it simply familiarity with Lua and C#?


Yes and no memory management. Self management can be scary.


Also I vomit a bit in my mouth every time I read C++ code base.




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