My team makes around $2 to $2.5 million a year on app sales.
I'll tell you one thing -- both of these guys and almost everyone I've met in the Valley deeply misunderstand how to make sustained profits in an app store. I'd say, from what I can tell, Gameloft (not my company) is one of the few companies that gets it.
What apps do you guys make? Are they games? I think the general consensus is that it is hard to make any decent money on the app store unless you are selling a game
The problem is, most people I've met don't understand that profitable apps, by and large, are not software platforms.
They are:
1) Disposable
2) Timely
3) Shallow
4) Impulsive
These can be games, but they can also be many other types of content. Everytime I see a guy betting on one app, on one platform, trying to make it perfect, I try to explain to him it has a snowballs chance in hell of working, he doesn't listen. No one wants to face that profitable apps are mass produced at medium to low quality on every platform.
We make some trivia games and simple word games. However our 3 top sellers in the Apple App Store make about 120k per year each and are simple reference content. The key is that it is branded with a well recognizable name.
I'll tell you one thing -- both of these guys and almost everyone I've met in the Valley deeply misunderstand how to make sustained profits in an app store. I'd say, from what I can tell, Gameloft (not my company) is one of the few companies that gets it.